
Battletech Narratives
Battletech events by:
Gaming Underground Miniatures
Thursday:
Operation Bulldog: investigation
6:00pm-10:00pm
Classic/total warfare rules
6000 BV Force
6 player sign up
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Friday:
Operation Bulldog: Mission 1
* 10:00 am to 1:00 pm
* Alpha Strike Rules
* 500 Point Force
* Moon base environment
* 6 player sign up
* An Alternative dice rolling method will be used for this. When Rolling to hit for damage you'll roll a (Pilot die) and one d6 for each point of possible damage in that range bracket. You'll add the pilot die to each individual point of damage and see how many points of damage you get through that hit/miss. Just one point of damage is needed to be considered a successful hit for skills.
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Operation Bulldog: Mission 2
* 2:00 pm to 5:00 pm
* Alpha Strike Rules
* 500 Point force
* Desert environment
* 6 player sign up
* An Alternative dice rolling method will be used for this. When Rolling to hit for damage you'll roll a (Pilot die) and one d6 for each point of possible damage in that range bracket. You'll add the pilot die to each individual point of damage and see how many points of damage you get through that hit/miss. Just one point of damage is needed to be considered a successful hit for skills.
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Operation Bulldog: Mission 3
* 6:30 pm to 10:30pm
* Alpha Strike Rules
* 500 Point force
* Swamp environment
* 6 player sign up
* An Alternative dice rolling method will be used for this. When Rolling to hit for damage you'll roll a (Pilot die) and one d6 for each point of possible damage in that range bracket. You'll add the pilot die to each individual point of damage and see how many points of damage you get through that hit/miss. Just one point of damage is needed to be considered a successful hit for skills.
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Saturday:
Operation Bulldog: The Final Push
* 5:00 pm to 10:00pm
* Alpha Strike Rules
* 400 Point force
* City Environment
* 18 player sign up
* An Alternative dice rolling method will be used for this. When Rolling to hit for damage you'll roll a (Pilot die) and one d6 for each point of possible damage in that range bracket. You'll add the pilot die to each individual point of damage and see how many points of damage you get through that hit/miss. Just one point of damage is needed to be considered a successful hit for skills.
Any questions can be directed to gamingundergroundminiatures@gmail.com
