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40k Herohammer

What the hell is a 40k Herohammer Tournament?

A tournament that ONLY INCLUDES CHARACTERS!

Tournament Limit: 30 Players. First come, first serve so buy yo ticket, bruh.

Rules:

Sweet-ass trophies for the top three generals, plus the 1st place winner is forever immortalized on our champions plaque.

  • 3 Games, 1.5 hours allotted for each game.

  • Boards will be 4x4 with random Objective and deployment zone layouts.

  • Points: 850

  • Turns: 4 This is a matched play tournament.

  • Enhancements & Detachments are NOT allowed.

  • Each player generates Command Points as usual, but may only use Core Stratagems, not codex.

  • All units are granted a 5+ Invulnerable save unless they normally have a better one.

Lists are due at shorehammer@gmail.com by November 15th for review and approval.

List Building

 

  • Only single-base units with the [CHARACTER] keyword can be included in this tournament.

  • No unit may be more than 250 points.

  • Lists may include units from up to 2 different Codices.

  • Army rules are allowed, and only benefit the units that come from that army.

Missions

Each game will involve 6 Relic Objectives scattered on the board, which are each worth 1 point when you would normally score victory points. If an objective is not carried at the end of the game, the player with the most models within 3” captures it for 1 points. 

The Objective placement will be random each match, as will the Deployment layout.

Relic Objectives

  • Picking up an objective requires a unit to be in base contact with it at the end of your movement phase. Even units that cannot normally pick up objectives may grab these (such as Flyers, etc).

  • A model may carry more than one Objective and drops it when slain. If a model carrying one or more objectives is slain in the combat phase, the unit that killed him automatically picks up the dropped objectives.

  • A unit may not pick up more than one Objective per phase.

  • Any unit that goes into reserves or leaves the board drops its Objectives.

  • Units carrying objectives may not move more than 6" in any phase.

  • A unit carrying one or more Objectives can hand them off to another friendly unit within 2” at the end of their Movement Phase.

  • Being in possession of one or more Objectives gains the bearer and their unit the benefits written below. All benefits are accumulative and a model/unit may hold any number of Objectives. While holding one or more Objectives, there is no limit to your actions like a relic Objective would do.

  • Anyone carrying an Objective is treated as OC 100 for that Objective only.

  • Objectives that are not currently carried are scored as normal, based on proximity and OC.

  • If a unit carrying an Objective becomes Battle-shocked, they still carry the Objective but don't score it.

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