1250 Point Lightning Highlander 40k Tournament
A tournament for the rest of us.
Tournament Limit: 50 Players. First come, first serve so buy your ticket, bruh.
This is a fun and super tactical 3-game tournament. Painted armies are not a requirement but in the case of a tie for 1st, 2nd, or 3rd place we will break the tie by which army is more completely painted and/or based.
All missions include Slay the Warlord, First Blood, and Line Breaker rules.
All armies must follow this Force Organizational Chart. Players receive 3 Command Points for being Bound, plus the applicable bonuses seen below.
Up to two of these detachments may be taken per player's list.
No Forge World Units are allowed at this time.
First Game: Kill Points* with 1 Objective in Each Deployment Zone
Second Game: 3 Objectives on Center Line
- After the 2nd Game, total points will be tallied. The top 10% of players will enter the Heavy Weight Circuit for the Title Belt and 2nd, 3rd Place Trophies.
- The bottom 90% of players will enter the Cruiser Weight Circuit for 1st, 2nd, and 3rd Place Trophies.
- All player points will be halved prior to the 3rd game (yes, even if it becomes a decimal). The points you score in the final game will be added to your existing points to determine what place you end up in.
Third Game: 2 Relics on Center Line, 1 Relic in each Deployment Zone.
SCORING:Every objective is worth 3 points at the end of the game. Capturing Objectives requires you to have more models within 3" of the edge of the token (not center). 3 points for Slay the Warlord, and 2 points awarded for Line Breaker. At the end of the 3 games, every player will secretly give 1 point to the opponent that was the most fun to play against.
Kill Points are awarded for each 100 points of completely destroyed units from your opponent's list. (Example: At the end of the game, you completely killed units worth 110 points, 50 points, and 325 points. That totals to 485 points, awarding you 4 victory points.
WHAT IS A HIGHLANDER TOURNAMENT?"There can be only one!"
Your list may not include more than one choice from any unit entry. But see below for exceptions. Ex: No more than one unit of Tactical Marines, Obliterators, Ork Nobs, Necron Overlords, Rhinos, etc. So to take our mandatory Force Org playing Space Marines you'll need Tac Marines and Scouts to fill your 2 Troop minimum, etc. If it is two entries for variants on the "same unit", that is acceptable as long as they don't share a name. Ex: Tau Fire Warriors and Breachers may be taken because they don't share a name and are two different entries in the book. You may not take Assault Termies and regular Termies, or Venerable Dreadnaughts and regular Dreadnaughts, or Demolisher Leman Russes and Battle Cannon Leman Russes as separate squads. You may upgrade models in the same unit differently though. So your (one!) unit of Leman Russes may have one equipped with a Demolisher, one with a Battle Cannon, and one with a Vanquisher for instance.
Sisters of Battle, Deathwatch & Militarum Tempestus do not have more than one Troops choice, so they may bring two units of their normal Troop option. But these two units may not take the same options in the form of upgrades or special weapons.
Primaris Intercessors may be taken twice if: the detachment is only Primaris units, and both Intercessor squads take different bolter options.
WHAT IS A LIGHTNING TOURNAMENT?We tally up your total points from the 3 games (see above) and determine winners. There are no "elimination" brackets to this tournament.
HOW ARE OPPONENTS CHOSEN?We will randomly choosing opponents for each player via random computer matching. If we draw the same opponent for you more than once, we will re-draw.
DEPLOYMENT & SEIZING THE INITIATIVEBoth players will roll a D6, the winner will get to choose his deployment side, and choose if he begins deploying first or second. Whoever finishes deploying their entire army first, gets a +1 to their roll to see who goes first, but the other player gets to attempt to seize initiative as per normal rules.
Since this is only a 1250 point tournament, each game will be played on a 4-foot by 4-foot board.
All deployment will be Dawn of War.
TURN LIMITEach game ends at the end of turn 4 and games will be 2 hours each.
ARMY LISTSPlease bring 4 printed copies of your army list to the event. Shorehammer will require one copy, and your opponents each get one copy. Lists may not be 1251 points or higher. Lists that are found to be beyond 1250 points will be disqualified. You must also bring all applicable rules-sources (codex, supplement, etc. Digital versions are allowed).
We will be using the FAQs from Games Workshop.